Zero Waste Labs – Brickit
Programs

Zero Waste Labs – Recycling in Play

A Brickit-powered game for classrooms and community events: teams sort, scan, build, simulate material flows and reduce contamination.

Overview

Zero Waste Labs is a playable lesson that builds recycling literacy through the Brickit routine: Sort → Scan → Choose → Build. Each team becomes a mini material recovery facility (MRF), experiments with sorter designs made from existing LEGO® collections, and tests how contamination impacts throughput and reuse. The session connects to SDG 12 (Responsible Consumption & Production) and SDG 13 (Climate Action).

Lesson Flow (45 min)

Phase Minutes What Happens
Sort the pile10Teams classify the bricks by size/shape/colour to mirror waste categories (paper, plastic, metal, glass). Discuss how mis-sorting creates contamination.
Scan & Choose6Use Brickit to scan piles. Teams pick an aspirational model to base their sorter on (simple machine, chute, filter) and identify constraints (missing parts). Discussion cue: “What materials did we not see?”
Build the sorter9Create a LEGO prototype with at least three exits (recycle, reuse, reject). Document the “rules” captured in Brickit (e.g., “green exit = glass”).
Simulation rounds12Card decks represent mixed waste streams. Teams release 15 cards per round, route them through the sorter, and log contamination, recovery and throughput. Scores help compare iterations.
Comparison & Reflection8Teams share insights, refine rules, and commit to an action (“One household habit we can change”).

Materials + Setup

  • 300–400 mixed LEGO® bricks per team, ideally repurposed from existing collections
  • One device running Brickit for Classes per team (scan features highlight shape/size)
  • Cards representing waste types (colour-coded for paper/plastic/metal/glass/organic/mixed)
  • “Bin” zones labelled recycle/reuse/reject (cones, outlines, trays)
  • Scoreboard (poster or digital) tracking contamination %, throughput, recovery%

Teacher Facilitation Notes

  • Introduce contamination as “when the wrong thing goes into a recycling bin” and make it tangible with LEGO cards.
  • Use Brickit scan results to show limitations: “We see shapes but not names, just like real MRF scanners don’t know every brand.”
  • Prompt teams to set rules (“paper goes to right end of the sorter”, “always double-check grey pieces”) and test if rules reduce contamination.
  • Capture reflections using student sheets or quick digital forms (e.g., “What one habit will you change?”).
Recycling Basics baseline (adapt locally): bottles/cans/containers + paper/cardboard; keep items empty/clean/dry; and never bag recyclables.
Reminder: accepted items vary by location (especially glass and cartons).

Impact Metrics

Zero Waste Labs fits the Brickit measurement suite:

  • Pre/post quiz (3–5 questions) to gauge understanding of sorting and contamination.
  • Simulation log capturing contamination %, recovery %, and throughput per round.
  • Reflection footprint — percentage of teams naming a personal or school habit to shift toward zero waste.
  • Teacher rubric awarding points for rule-making, teamwork, and alignment to SDG language.

Use Cases

  • Classrooms — integrate into STEM or sustainability weeks to demonstrate circular economy principles.
  • After-school clubs — run short competitions during eco-weeks or Earth Day events.
  • Corporate/WM partners — host a CSR “Zero Waste Labs” challenge for staff, volunteers, or community ambassadors.

More ready-to-run games

Need a shorter station or multiple activities for a tour day? Use the Games Library.