Zero Waste Mission – Games Library – Brickit
Games Library

Zero Waste Mission

A redesign game: build something useful, then redesign to use fewer parts and more reuse — without losing function.

Overview

Zero waste starts before recycling. In this challenge, teams build a “useful product” from their existing LEGO pile, then redesign it to reduce material use while keeping the same function. The winner is the team that can explain trade-offs clearly.

Facilitator note: Use this game to reinforce the waste hierarchy: reduce → reuse → recycle. When you do talk about recycling, remind teams: empty/clean/dry and no bagging recyclables.

Learning objectives

  • Differentiate reduce, reuse, recycle (and why reduce comes first).
  • Design with constraints and justify decisions.
  • Measure improvement using simple metrics.
  • Practice circular-economy language (repair, reuse, redesign).

Materials

  • One LEGO® pile per team + Brickit App (recommended).
  • One design prompt (pick one): Lunchbox, Reusable bottle carrier, Bike rack, Package protector.
  • Score sheet (paper/whiteboard).

Game flow (30–45 min)

Phase Minutes What to do
Sort + scan8Sort the pile quickly. Scan with Brickit. Choose a base model idea or inspiration.
Build v110Build a “useful product” that meets the prompt’s requirements.
Measure v13Count pieces used (or estimate). Define the function test (“holds 3 items”, “stands 10 seconds”, etc.).
Redesign v210Redesign to use fewer pieces while passing the same function test.
Measure v23Count pieces again and compare.
Pitch6–11Each team gives a 30–60s pitch: what changed, what trade-off, and why it’s “more zero waste”.

Scoring

  • Function (0–3): still works.
  • Material reduction (0–3): fewer pieces than v1.
  • Explanation (0–3): clear trade-offs and reasoning.
  • Reuse mindset (0–1): mentions repair/reuse before recycle.

SDG connection

  • SDG 12: reduce material use and waste.
  • SDG 13: reducing demand reduces emissions.