Overview
Students often hear SDGs as slogans. This game makes them concrete. Teams build a physical metaphor (a model, a system, or a “poster build”) and then pitch one realistic action. The build is the evidence: they point to parts and explain how the system works.
Tip for SDG 12 pitches: Strong actions are specific and local (e.g., “no bagged recyclables”, “empty/clean/dry”, “sort plastics by shape”) and acknowledge that rules vary by community.
SDG options
- SDG 12: Responsible consumption & production (reuse, repair, recycle quality).
- SDG 13: Climate action (reduce emissions by reducing waste).
- SDG 11: Sustainable cities (collection routes, recycling access).
- SDG 6: Clean water (pollution prevention and filtration).
Materials
- One LEGO® pile per team + Brickit App (recommended).
- SDG prompt cards (pick one SDG per team).
- Pitch template (1 minute): Problem → Build evidence → One action.
Game flow (35–50 min)
| Phase | Minutes | What to do |
|---|---|---|
| Sort + scan | 8 | Sort quickly, scan, and choose a simple model idea that can represent your SDG. |
| Choose a message | 5 | Write one sentence: “Our SDG problem is…” and “Our action is…” |
| Build the model | 12 | Build a metaphor: a sorter, a city system, a water filter, or an SDG “poster build”. |
| Add data | 5 | Add 3 LEGO markers as “data points” (e.g., 3 sources of contamination, 3 steps of the system). |
| Pitch | 10–15 | Each team pitches (1 min) + 1 question from the audience. |
Quick rubric (4 points)
- Clarity: the SDG problem is stated clearly.
- Evidence: the build supports the explanation (not just decoration).
- Actionability: the action is realistic for home/school/community.
- Team communication: roles, listening, and respectful questions.
Tip: you can also choose “Save as PDF”.